Commander League Season 35
May 21st – July 18th
Check the page description for general league info or text us at (509) 404-3111 with any questions.
Themes and Achievements by date: Participation in themes and achievements is optional, but worth league points.
Remember that season end prizes include Foil Promo Packs and Store credit!
May 21 / 23
Kindred Week: Include 20 cards or token-creating cards of the same creature type in your deck.
- A Fast Game is a Fun Game: End the game or be eliminated without searching your library for cards other than basic land cards.
- Burn the Heretics: In a single turn, deal at least 100 non-combat damage to creatures.
- Artifact Kindred?!: Have 4 or more different non-creature artifact tokens in play at the same time.
May 28 / 30
Non-Creature Lieutenant: Your Commander may be accompanied by a Lieutenant, who can be any Legendary non-creature non-Land card within the color identity of your commander. You can only cast your Lieutenant if your Commander is in play and it has a Commander tax of 1.
- Above and Below: Have your life total fluctuate between 5 or more than your starting life total and 5 or less than your starting life total 5 times in a single game. (e.g. 40 -> 45 -> 31 -> 50 -> 25 -> 56)
- Ditto: For each opponent, control a permanent that’s a copy of a permanent that player controls.
- Back to Basics: Control 20 or more Basic Lands.
June 4 / 6
Arcade Mode Commander: You play with 97 cards in your deck and 3 Commanders of the same color identity as your “team” of commanders. You begin the game with all three commanders in the command zone, and as long as all three are in the command zone you can cast one of them, tracking and paying commander tax individually for each. As long as one of your commanders is in play you can “tag in” a different commander from your command zone by paying two generic mana plus the difference in the cost of the commander you have in play (if any).
- A Little Alliteration: In a single turn, cast three different spells who’s name begin with the same letter.
- Dive into a haystack: Control two or more facedown permanents.
- Benedict Arnold: Kill a player with his or her own Commander.
June 11 / 13
Pride Week: For each of your commanders, choose a color identity. They are the chosen color identity.You must include 10+ cards outside your commander(s)’ normal color identity)
- So Many Options: Cast a spell with multiple modes (charms, commands, confluences, sieges, etc.).
- Started from the Top: Destroy, exile, or discard an opponents Sensei’s Divining Top.
- Taste the Rainbow: Have at least two of each color of mana in your mana pool (colorless is not a color).
June 18 / 20
Double Background: While playing with a commander that has “choose a background” you may choose two backgrounds instead. This can allow you to have a third color in your deck.
- “Alley”-Oop: Assist a player in killing an opponent.
- Cheaty Face: Put a non-token creature from anywhere onto the battlefield without paying its mana cost (alternative costs qualify).
- Block Party: Have a permanent in play or spell present on the stack from each set of any 3+ set block. These blocks are: Ice Age, Innistrad, Invasion, Kamigawa, Lorwyn-Shadowmoor, Masques, Mirage, Mirrodin, Odyssey, Onslaught, Ravnica, Shards of Alara, Tarkir, Tempest, Theros, Time Spiral, Urza, Zendikar. (Lands from those sets do not count.)
June 25 / 27 (Playspace Closed Sat)
Marvel: Play with a commander from any Superhero plane.
1. Infinity Stones: Control 6 Artifacts with a mana-producing activated ability.
2. Snap: Reduce an opponent’s life total by exactly half in one phase.
3. Bend You to My Will: Control an opponent’s turn twice in one game.
July 2 / 4
Independence Day: Your commander gains “You may have two commanders if the other has the color identity of (only) {r}, {w}, or {u}.”
- Enhanced Interrogation Techniques: Place any number of -1/-1 counters on at least three creatures in a single turn.
- Collusion FTW: Give another player an extra turn.
- Criminal Activity: Have each player commit a crime against 3 or more other players in the same turn.
July 9 / 11
Team Commander Games: Play a team variant of commander including, but not limited to 2 Headed Giant and Emperor games.
1. Aces and Eights, The Dead Man’s Hand: If your hand has exactly 5 cards in it, exactly two of those have mana value of 1, and exactly two of those have mana value of 8, you may reveal your hand any time you could cast a sorcery to complete this achievement.
2. Armed and Dangerous: Control at least three permanents that are attached to creatures (auras and equipment).
3. Blood for the Blood God: Deal combat damage to each opponent who began the pod with you in a single combat phase.
July 16 / 18
Trade night as we transition into the following league season.





